Fundy Digital runs the entire game development lifecycle — design, code, test, deploy — using AI agents. Every game you play was conceived, built, and shipped by Claude Code.
Kids earn rewards by completing family chores. Parents set tasks and approve completions — kids track earnings and level up.
Task prioritization for teens with ADHD. Calm, distraction-free design that helps users identify and act on what matters most.
Encode a secret phrase using only symbols. Your partner decodes it. AI scores how close they get — zero to one hundred.
Two players each receive half of a hidden prompt and draw independently. Their canvases combine at reveal — chaos and creativity guaranteed.
Pass your drawing around the group. Everyone guesses what it was. The results are always better than expected.
A pure precision timing game. Tap at exactly the right millisecond. Deceptively simple, endlessly replayable.
Rotate your phone to align a 3D puzzle piece with your teammates'. Each player holds one fragment of the same object — designed, coded, and debugged entirely by AI agents.
Fundy Digital runs its entire SDLC through a custom multi-agent system built on Claude Code. Every game goes from idea to App Store without a human writing a single line of code — the agents plan, design, build, test, review, and document everything.
The system connects to Stitch MCP for UI design generation and XcodeBuildMCP for live iOS simulator control — giving the agents eyes and hands on the actual device.
A purpose-built orchestration layer routes every task to the right specialist agent. No agent acts alone — the orchestrator enforces the full workflow on every run.
The top-level coordinator. Reads docs/current-architecture.md and CLAUDE.md on every task, enforces the planning gate before any code is written, routes to the correct specialist, and runs a token-efficiency review at the end of every session.
Produces a structured implementation plan — files to change, invariants in scope, risk assessment, blast radius — before any code is written. No plan, no coding.
Outputs a full layout spec — widget hierarchy, interaction states, iOS & Android device constraints, safe areas, touch targets, and spacing tokens — before handing off to the Coder.
Implements the minimal safe change from the Architect's plan. Never touches business logic without a test. Reads the actual source files before suggesting any change.
Writes a failing test before any fix. Runs flutter test test/ — must show all passed. Owns regression coverage and overflow checks via XcodeBuildMCP screenshots.
Reviews every diff for correctness, regressions, security (OWASP top 10), invariant violations, and test coverage before merge. No review, no merge.
Keeps docs/current-architecture.md accurate after every task that touches architecture, flows, or invariants.
Scans for OWASP vulnerabilities, credential leaks, insecure storage, and platform-specific attack surfaces across every PR.
The UI Designer agent calls Stitch to generate high-fidelity screen designs from text prompts. Outputs production-ready HTML with Tailwind — no Figma, no handoff.
Gives agents direct control of the iOS simulator — build, launch, screenshot, and read the result. The Tester agent sees the actual rendered screen, not just code output.
We believe AI agents won't just assist developers — they'll replace entire workflows. Fundy Digital is proving this today: every commit, every screen, every test is AI-authored. We're not using AI as a tool. AI is the team.
Meet the Humans Behind ItNamed for the Bay of Fundy — one of the most powerful, dynamic forces in the natural world. That's the energy we bring to building games.
Over 20 years in the tech trenches — surviving VB 6.0 and Assembly through Java and Python, architecting systems at every layer of the stack. Belinda has coded in more languages than most people have debugged in, and she built Fundy Digital to prove that the next evolution isn't a language — it's an agent.
Lillian is the creative force behind Fundy Digital's game ideas — with a sharp eye on the teenage market and an uncanny ability to spot what young people actually want to play. She turns cultural moments into game mechanics, and keeps the studio pointed at the generation that will define the next decade of mobile gaming.
Renee leads the QA layer that sits above the AI agents — defining the coverage standards the Tester agent must meet, hunting edge cases machines overlook, and validating real-device behaviour beyond what any simulator can catch. Nothing ships without her sign-off.
"The Bay of Fundy has the highest tides in the world — raw, unstoppable, and awe-inspiring. That's the energy we named this studio after. Every game we ship is built with that same force."
— Belinda M., Founder